Thursday, June 4, 2009

Chapter 2 - Plot Development (Section 2)

I did consult some folks who actually played the game, and they seem to be okay with the plot, so I guess it's fine the way it is.

So to tie this all together:

Conflict: A series of disappearances in a suburban area.

Residents of the suburban area think that the disappearances are linked to an urban myth involving a deserted house. It's said that people are lured inside and killed at a certain time of night.

They are partially correct. The house isn't haunted, but strange occurrences do happen late at night, which endanger anyone who wonders inside the house.

A mirror located in one of the rooms of the house transforms into a portal at a certain time at night. It links to another world filled with monsters called shadows . If anyone is unfortunate enough to stumble into the world defenseless, they could have the potential of getting killed by the shadows.

This is the conflict, the enemy, where they reside, and the reason why our heroes have to fight off the enemy.

Next: Chapter 3 - Conflict Analysis (Section 1)

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