Thursday, June 4, 2009

Chapter 2 - Plot Development (Section 1)


Okay, gaiz. It's time for some major brainstorming and discussion to go down. I think. Let's see where this goes. 8|

The goal here is to create a plot that would be expected from Atlus. To do this we must first ask ourselves, "What would Persona 5" be like?

I'm thinking that Atlus recycles old ideas from previous games. I think if we look at the previous Persona games as well, we might be able to find a trend and incorporate that into this story.

Well, I've already taken the liberty of racking my brains and losing sleep in order to grasp the whole concept of the plot of each installment. They all have one goal in common: to save people from evil things.

So naturally, we should have a bunch of heroes save the world from evil things. Amirite?

So we've established the overall objective, which is a bunch of kids protecting people from a certain evil. So what should that evil thing be?

Again, when you look at previous installments of the game, you will notice that despite the different scenarios, the evil in the game all came into existence the same way: overflowing, negative human emotions.

That can consist of problems with a significant other, guilt about something, self-esteem problems, etc.

When these problems build up they can create shadows, which, according to the Megaten Wiki:

"...are born from humans, and carry with them human emotions, which mostly are negative."


Sometimes they can attract something worse -- Like the end of the world:

"However, it's his role to call down Nyx, a being who will exterminate all life in response to humanity's self-destructive desires..." (Megami Tensei Wiki)
So what will humanity bring?
  • In Persona: Revelations, the conflict is saving the town from invading monsters.

  • In Persona 2: Innoncent Sin, the conflict is an annoying dude by the name of Joker wreaking havoc on everyone.

  • Same goes for Persona 2: Eternal Punishment. Keep in mind, he's the present enemy. Not the evil behind the evil.

  • In Persona 3, the conflict is the dark hour and the shadows that roam around it. Destroy it they must!

  • They finish the job in Persona 3: FES.

  • In Persona 4, it's a bunch of murders that happen in a crazy TV world. The heroes have to save the people inside it.
**I still know little about Persona 1 and 2's plot, so the same theory about humanity's emotions may not apply there.


I think the current problem should involve the shadows. The reason:

The entire Persona series is like a big time line. Persona 2 takes place a few years after the first one. Persona 3 takes place a few years after Persona 2. Get it?

Well...shadows were created in Persona 3. They existed again in Persona 4. I'm thinking that if there will be a Persona 5, shadows will continue to exist, due to their creation in Persona 3. So, I think that if they are not the main threat, they should at least pose as one. By now, they should be a default enemy in upcoming games.

These shadows have to reside in a world too.

  • There was a parallel world in the first and second Persona.

  • There was Tartarus Tower in Persona 3

  • And there was the Midnight Channel in Persona 4

So where do you think the shadows should "live"?

I was originally thinking a house, with a mirror linked to "another" side, but that may be too similar to the last two games. So tell me what you think.

Next, how will they pose a threat? Why do they need to be stopped?
Almost done, here.

  • In Persona 3, a 25th hour, called the dark hour, existed where shadows would run around terrorizing humans who could see them.

  • In Persona 4, a bunch of murders occurred through a crazy television world. People were pushed in and killed by shadows.



I was thinking that people will probably end up getting lured into the house... AND DIE! :O
But it seems way too similar to Persona 4. So again, I need some ideas.

And that's it!

Next: Chapter 2 - Plot Development (Section 2)

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