Thursday, June 4, 2009

Chapter 3 - Conflict Analysis (Section 2)

Okay. Long post is loooooong. I'm so sorry.

But what you have here is a bit of background information on the rumor of the house, what really happens, and the origin of the entire ordeal. At the end is a side note, I guess, on the current state of the little boy and perhaps his victims when they end up trapped in the house. I guess I'm trying to create what our heroes will end up fighting at the end.


So now that we've grasped the concept of "the evil behind the evil" (as explained in the previous chapter), it's time to do some brainstorming.

The house contains the evil. Let's start there.

The Rumor

The house gets the center of attention. It's rumored to be haunted since it had been abandoned for several years.

The urban myth consists of unsuspecting victims being lured into the house and killed. The original owners of the house seemed to had suddenly disappear without a trace years ago. This fact led people to believe that the ghosts of the previous owners reside in the house and are the ones killing off the victims.

Residents in the suburban area also believe that the rumor has connections to the recent cases of disappearances in the area. The reason:

The disappearances are recorded to have happened at night, around the hours of midnight and four AM. According to superstitions, the midnight hour is referred to as the witching hour, and the hour of three AM is referred to as the devil's hour. So naturally, people thought some stuff would go down. 8|

And if some stuff would go down, it might as well happen at that house, right? Gosh. The mentality of these people.

The Truth

In all actuality, the house is completely normal. It's what's inside the house that makes people believe it's haunted. In one of the rooms is a mirror, which turns into a portal starting at midnight and ending at four AM. The portal leads to another world, which is filled with monsters called shadows. They are dangerous when they come in contact with humans.

The Origin
Okay. The world's origin. It was created by the original owner of the house. It fed off the owner's feelings of anguish. I was thinking of a small child who had to deal with loneliness. The scenario is this:

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The kid and his family move into the house. He becomes lonely. It hurts him so much to the point that he spends his days staring into a mirror. One day, his reflection beckons him to the other side. To his surprise the little boy is able to pass through the mirror.

On the other side, he sees a nicer version of his house -- the way he had imagined it before he moved. According to his "reflection", the other side of the mirror is the boy's portrayal of his perfect world. The boy then points out that as nice as the other world is, he would still end up alone. The boy's reflection then resolves to help him find some friends to live in the new world.

And of course, that method is luring people into the house and trapping them there. lol.

Over time, the boy gave in to his reflection's lies, and in turn succumbed to the shadows. Falsely believing he was truly happy, the boy's feeling of anguish was never resolved and the world transformed into what everyone in the area knew as the haunted house.

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Side note:

I actually don't know if I would consider the victims dead or not. If they die, then the little boy would not have company, right? Perhaps they would merge into shadows, like the kid.

Yeah. Merging with shadows sounds retarded, but it works. Trust me on this. In Persona 4, you have the option of accepting or rejecting your "shadow self". If you reject it, the shadow gets upset and tries to kill you. Hence the boss battles. If you accept it, you obtain your persona. Win.

However, there have been instances where people in the game have transformed into the monsters, instead of traditionally rejecting their other self and that other self transforming into the monster. Namatame and Adachi both transformed into a monster, but did not confront their "shadow selves". It can be confirmed that they merged with shadows to become these monsters (note how they both transform the same way in the cut scenes). And well... to do that you must accept your other self, I'm sure.

So to get back to the point, there are two ways to accept your "shadow self": positively and negatively.

When the characters of the game gained their personae, they accepted their other selves in a positive manner. They acknowledged their internal conflict as opposed to denying it. Once they were honest with themselves they learned to accept the good with the bad and well... accepted their other self.

I'm guessing that Namatame and Adachi merged with their shadow selves by accepting them negatively. They may not had denied their nagging feelings, but they agreed with their other selves. It's almost like they gave in.

It's kind of like the concept of mind over matter. If you agree with someone who says that you are unable to do something, you really won't be able to do whatever that something is. Then, that feeling of inferiority starts to eat away at you.

Namatame and Adachi gave in to whatever their shadow selves told them, or probably had such strong negative emotions that they merged with the shadows, which is made up of that stuff.

I'll make a separate chapter for the boy, since there's so much, because there are actually other examples from other installments in the Persona series that can be recycled.


Uh... The next section will revolve around the nature of the world inside the house. We'll get even more in depth.

Chapter 3 - Conflict Analysis (Section 1)

Because, well... there's always a culprit behind all of the mess. I don't really know if that makes sense, so here is an example:

In Persona 3, the heroes of the game were trying to get rid of Tartarus Tower and the dark hour, because it placed people in danger.

They later found out that the shadows inside the tower were planning to destroy the world. If I remember it correctly, the heroes believed that the combination of the twelve shadow arcana (these huge boss battle monsters), would create Nyx, who would descend upon the earth and destroy it.

So they go around winning boss battles in an attempt to prevent Nyx from showing up, when suddenly...
They figure out that it's actually the death of these things that creates Nyx and not their combined "powers".

So... they go and fight Nyx anyway. lol.

They do end up defeating Nyx. They seal her away, actually, because she's like this being that can't be defeated. She's sorta like a metaphor for death, which cannot be destroyed.

So... afterwards, the heroes figure out that it wasn't actually Nyx who would destroy the world. It's actually the combined efforts of her and some creepy looking fool named Erebus. Nyx is sealed away so Erebus won't come in contact with her. So, the main, main, MAIN objective was to destroy Erebus.

Recap:

Erebus was going to get with Nyx and destroy the world.

When scientists found out about this, which was explained in a prophecy, they accepted it and tried to create Nyx themselves. However, an accident happened and the nearly completed Nyx was broken in to twelve arcana.

In addition, this accident created the dark hour and Tartarus Tower.

Now, for the fall to happen, Nyx would have to be created by the twelve shadow arcana. To do this, they would have to be killed. The death of these shadows would free parts of Nyx, which combine into...well... her.

Lucky for them (Erebus and Nyx), a few misled teenagers killed these shadows in hopes of preventing the coming of Nyx and destroying the dark hour.

For these teenagers, the dark hour was not a desirable thing to possess. It terrorized their city and endangered the world. That was their motivation for killing the twelve shadow arcana.

Makes sense? There's an evil behind the evil.

Chapter 2 - Plot Development (Section 2)

I did consult some folks who actually played the game, and they seem to be okay with the plot, so I guess it's fine the way it is.

So to tie this all together:

Conflict: A series of disappearances in a suburban area.

Residents of the suburban area think that the disappearances are linked to an urban myth involving a deserted house. It's said that people are lured inside and killed at a certain time of night.

They are partially correct. The house isn't haunted, but strange occurrences do happen late at night, which endanger anyone who wonders inside the house.

A mirror located in one of the rooms of the house transforms into a portal at a certain time at night. It links to another world filled with monsters called shadows . If anyone is unfortunate enough to stumble into the world defenseless, they could have the potential of getting killed by the shadows.

This is the conflict, the enemy, where they reside, and the reason why our heroes have to fight off the enemy.

Next: Chapter 3 - Conflict Analysis (Section 1)

Chapter 2 - Plot Development (Section 1)


Okay, gaiz. It's time for some major brainstorming and discussion to go down. I think. Let's see where this goes. 8|

The goal here is to create a plot that would be expected from Atlus. To do this we must first ask ourselves, "What would Persona 5" be like?

I'm thinking that Atlus recycles old ideas from previous games. I think if we look at the previous Persona games as well, we might be able to find a trend and incorporate that into this story.

Well, I've already taken the liberty of racking my brains and losing sleep in order to grasp the whole concept of the plot of each installment. They all have one goal in common: to save people from evil things.

So naturally, we should have a bunch of heroes save the world from evil things. Amirite?

So we've established the overall objective, which is a bunch of kids protecting people from a certain evil. So what should that evil thing be?

Again, when you look at previous installments of the game, you will notice that despite the different scenarios, the evil in the game all came into existence the same way: overflowing, negative human emotions.

That can consist of problems with a significant other, guilt about something, self-esteem problems, etc.

When these problems build up they can create shadows, which, according to the Megaten Wiki:

"...are born from humans, and carry with them human emotions, which mostly are negative."


Sometimes they can attract something worse -- Like the end of the world:

"However, it's his role to call down Nyx, a being who will exterminate all life in response to humanity's self-destructive desires..." (Megami Tensei Wiki)
So what will humanity bring?
  • In Persona: Revelations, the conflict is saving the town from invading monsters.

  • In Persona 2: Innoncent Sin, the conflict is an annoying dude by the name of Joker wreaking havoc on everyone.

  • Same goes for Persona 2: Eternal Punishment. Keep in mind, he's the present enemy. Not the evil behind the evil.

  • In Persona 3, the conflict is the dark hour and the shadows that roam around it. Destroy it they must!

  • They finish the job in Persona 3: FES.

  • In Persona 4, it's a bunch of murders that happen in a crazy TV world. The heroes have to save the people inside it.
**I still know little about Persona 1 and 2's plot, so the same theory about humanity's emotions may not apply there.


I think the current problem should involve the shadows. The reason:

The entire Persona series is like a big time line. Persona 2 takes place a few years after the first one. Persona 3 takes place a few years after Persona 2. Get it?

Well...shadows were created in Persona 3. They existed again in Persona 4. I'm thinking that if there will be a Persona 5, shadows will continue to exist, due to their creation in Persona 3. So, I think that if they are not the main threat, they should at least pose as one. By now, they should be a default enemy in upcoming games.

These shadows have to reside in a world too.

  • There was a parallel world in the first and second Persona.

  • There was Tartarus Tower in Persona 3

  • And there was the Midnight Channel in Persona 4

So where do you think the shadows should "live"?

I was originally thinking a house, with a mirror linked to "another" side, but that may be too similar to the last two games. So tell me what you think.

Next, how will they pose a threat? Why do they need to be stopped?
Almost done, here.

  • In Persona 3, a 25th hour, called the dark hour, existed where shadows would run around terrorizing humans who could see them.

  • In Persona 4, a bunch of murders occurred through a crazy television world. People were pushed in and killed by shadows.



I was thinking that people will probably end up getting lured into the house... AND DIE! :O
But it seems way too similar to Persona 4. So again, I need some ideas.

And that's it!

Next: Chapter 2 - Plot Development (Section 2)

Chapter One - What the Heck is Persona, Anyway?

Persona is one of the many spinoffs of the Shin Megami Tensei series.

Shin Megami Tensei is kind of like Final Fantasy, where they have a bajillion games in the franchise. It is not as widely known as Final Fantasy, because, like... 75% of their games were made in the 80's and were either only accessible in Japan or had horrible English dubs and important scenes left out in the American verison. lol.

Shin Megami Tensei basically includes a main character who can contact and control spirits or mythological figures. They use this power to save the world from other spirits who are most likely controlled by a villain.

Persona is similar to the Shin Megami Tensei series, except instead of fighting and/or "taming" these spirits, they are primarily used to help the heroes. They are referred to as "personas". In Persona 3 and 4, monsters called shadows, replace the "enemy" spirits controlled by the villain.

You're basically saving the world with a mythological being on your side.

So now you know what it is!

Just a bit of exposure for those of you who might be curious to know more.




lol. Nazis.


A clip from the beginning of the game. This game follows up on the previous one.




Just like Persona 2, Persona 3 has a sequel.



You've come a long way, Atlus. Hopefully we can do the same!

Next: Chapter 2 - Plot Development

Prologue - The Persona Project: Early Developmental Stages of the Soon to be Titled Persona Fancomic

Uh... Hi? How do I start this thing?

Well... for the past couple of months I have been trying to come up with a fan-made side story to place within the Persona series. It doesn't do any good to keep all of the ideas up in my head and wait for me to forget half of it, so I'm going to put down some information here.

I'll have links to stuff, promotional art, and a couple of rough sketches, so you don't have to try to fathom the idea of well... whatever it is that I try to explain to you. I think it'll make more sense to see things for yourself.

Well then... I suppose that's it. Please bear with me!

Next: Chapter One - What the Heck is Persona, Anyway?